RulesBelow are the rules for
playing Hexagons.
- Fill the playing area with your red tokens to win.
- Fill the area by selecting one of your tokens and move it to either an
adjacent hexagon or jump to a hexagon two spaces away. Possible options are
displayed in purple.
- Moving to an adjacent hexagon creates a new token. Jumping to a hexagon
leaves behind a 'hole'.
- When you land next to an opponent's token it changes to yours.
- The computer plays by the same rules.
- The player to make the first move is chosen at random.
Back to the game.
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